DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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Legionwood 2: Rise of the Eternal's Realm

Hmm, I'm not sure what to do. See, people like Crystalgate are saying they find the fights too easy, while you're finding them too hard. Logic says that I leave them how they are then, because altering them any more will make them worse.

That said, the game may be difficult if you're not using Threat and effective class strategies. I want the random battles to be just as dangerous as the bosses if you're not carefully thinking about each battle. Look up the strategies posted by the other players a few posts ago, and see if they help you.

@Hesufo: I might just add a Threat ability for Warrior classes and a more effective accessory in Chapter One after all.

Legionwood 2: Rise of the Eternal's Realm

@Hesuf0: Hmm, good point. I really didn't do the math there. Anyway, as stated in the changelog when I introduced them, these items are only to implement VERY BASIC control over Threat. There will be more useful and precise items and accessories later, as well as some skills that manipulate Threat in the coming chapters. Threat isn't so important in Chapter One, but it will be more important later, and hence you'll be getting more means to control it.

Legionwood 2: Rise of the Eternal's Realm

Hmm, no, you're not supposed to encounter the werewolf. I've no clue how that got set as a random encounter. In either case, I'll fix that.

Thanks once again for the class insights. The new battle system script may make things slightly easier, which will again call for a rebalancing; it seems to have slightly different flow than the previous script and since abilities now change the turn order, it's easier for enemies to lose turns.

EDIT: Have you been played around with the Threat items yet?

Commercial games are not allowed on RMN

What happens if a game is posted on RMN that starts off as a free indie game, but becomes commercial later on? Should its gamepage on RMN still be removed?

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

Hmm, yes, I see. I enjoyed the video up until the point the game crashed, but I'm still lost as to how I can possibly fix that crash. It seems to happen completely at random to different people. Some report it, others don't; some are able to reproduce it and some can't. I personally have tried to trigger it, but I've never had it happen to me, so I assumed it was fixed by now.

It's probably just a matter of me having to update the battle script (though it's already at the latest version :/) though it could also be a compatability issue or something. Ace uses more resources than VX does.

Anyway, I enjoyed it, and I'm glad you seem to be (I think) enjoying the game in spite of the issue.

Also, just so you know, the Techs and Classes were explained in game. There's a drill seargeant at the campsite that you can talk to who tells you about them. The game prompts you to talk to him, and you did in the second video, but you didn't choose to learn about anything and left.

When you try again, might I suggest, if you want a dedicated healer, to give one of your characters the Cleric sub class, and purchase Techs for it. The Techs basically work like items - you buy them, use them on your characters, and they learn the skill. The character's Main Class determines their skills category, stats and equipment options. You can equip a sub class for an additional range of Techs, but you suffer a small statistical penalty to offset this.

You could also give someone the Magus class and buy a spell or two to take out those Slimes more easily.

And if you really want to play around with classes, you can buy items that alter the Threat stat, so you can make dedicated tanks and direct attacks to a specific character.

EDIT: There was a newer version of the CTB script out, so I upgraded to that. I don't know if it will make any difference, but you can redownload if you like and see.

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

It's actually apparently based on an old PSX game called LSD Dream Emulator. That was essentially the same game, except in 3D and in first person. Yume Nikki had more of a structure to it though, in that there was actually a goal, whereas LSD is just a succession of random dreams without a point (it's unsettling, though).

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

Hey! I enjoyed the Yume Nikki playthrough (that game confused the hell out of me when I tried it)!

Just letting you know for when you resume Legionwood 2 that I've uploaded a new version. The only thing it fixes is a late game boss using an attack that cuts his stats down to 1. If you intend on going that far and completing the whole beta, you should get it; don't worry otherwise :)

Shot4.png

Hmm. Well, they *are* made with the Ace generator.

Legionwood 2: Rise of the Eternal's Realm

Not at the moment. I'm currently finishing up my novel and negotiating a contract for it, so I likely won't touch Legionwood 2 until that's done.

One Night

Please make a game page for your own game. You can't post it here - that's off topic.